Renderable Curves in V-Ray for Maya

Something I’ve found myself using a lot lately is making nurbs curves renderable in V-Ray. This is a much faster and more flexible workflow in my opinion compared to the old way of extruding geometry along your curves in order to render them. It’s simply a V-Ray custom attribute that you add to the shapenode of your curve.

When working with lots of curves it can be a bit tedious to add all the attributes manually. One way to speed the process up is with scripting. How I like to work is that if I know that a bunch of curves will have the same shader and attributes, I select them and run my script that will apply the same attributes to all of them. Here is the script I wrote in Python:


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