Magnus Olsson 3D Generalist and Visual Effects Supervisor
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  • Creating a gold shader in V-Ray for Maya with a metalness workflow
  • Back-to-back VFX supervision, tutorials hiatus and winning the Amanda Award.
  • Showreel Spring 2018
  • Digital Emily skin shader setup using regular V-Ray materials and AlSurface Shader
  • Mastering CGI shader ball 2016 converted to Maya

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  • Magnus om Python script to change File node names to Image Names
  • Bill om Python script to change File node names to Image Names
  • Magnus om Digital Emily skin shader setup using regular V-Ray materials and AlSurface Shader
  • Will om Digital Emily skin shader setup using regular V-Ray materials and AlSurface Shader
  • Magnus om Digital Emily skin shader setup using regular V-Ray materials and AlSurface Shader

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Senaste inläggen

  • Creating a gold shader in V-Ray for Maya with a metalness workflow
  • Back-to-back VFX supervision, tutorials hiatus and winning the Amanda Award.
  • Showreel Spring 2018
  • Digital Emily skin shader setup using regular V-Ray materials and AlSurface Shader
  • Mastering CGI shader ball 2016 converted to Maya

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Energistically benchmark focused growth strategies via superior supply chains. Compellingly reintermediate mission-critical potentialities whereas cross functional scenarios. Phosfluorescently re-engineer distributed processes without standardized supply chains.

RECENT POSTS

  • Creating a gold shader in V-Ray for Maya with a metalness workflow
  • Back-to-back VFX supervision, tutorials hiatus and winning the Amanda Award.
  • Showreel Spring 2018
  • Digital Emily skin shader setup using regular V-Ray materials and AlSurface Shader
  • Mastering CGI shader ball 2016 converted to Maya

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We are excited to launch our new company and product Ooooh. After being featured in too many magazines to mention and having created an online stir, we know that Ooooh is going to be big.

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2014 attributes bat batch brdf curves file node fresnel gamma GGX gold image name magnus olsson mastering vray maya nurbs paint Patch Size plastic point position point position pass point position render element python remap value render renderable render element rendering script shaders shape showreel spring subdivision texture input gamma uv uv pass uv render element V-Ray Vray vray attributes VrayWater Vray Water Water Wind Direction

RECENT POST

  • Creating a gold shader in V-Ray for Maya with a metalness workflow 22 september, 2019
  • Back-to-back VFX supervision, tutorials hiatus and winning the Amanda Award. 15 september, 2019
  • Showreel Spring 2018 18 april, 2018
  • Digital Emily skin shader setup using regular V-Ray materials and AlSurface Shader 26 augusti, 2017
  • Mastering CGI shader ball 2016 converted to Maya 11 april, 2017

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LATEST BLOG NEWS

  • Creating a gold shader in V-Ray for Maya with a metalness workflow 22 september, 2019
  • Back-to-back VFX supervision, tutorials hiatus and winning the Amanda Award. 15 september, 2019
  • Showreel Spring 2018 18 april, 2018

TAGS

2014 attributes bat batch brdf curves file node fresnel gamma GGX gold image name magnus olsson mastering vray maya nurbs paint Patch Size plastic point position point position pass point position render element python remap value render renderable render element rendering script shaders shape showreel spring subdivision texture input gamma uv uv pass uv render element V-Ray Vray vray attributes VrayWater Vray Water Water Wind Direction

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RECENT COMMENTS

  • Magnus om Python script to change File node names to Image Names
  • Bill om Python script to change File node names to Image Names
  • Magnus om Digital Emily skin shader setup using regular V-Ray materials and AlSurface Shader

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